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Amiga Format CD 32
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Amiga Format AFCD32 (Nov 1998, Issue 117).iso
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-seriously_amiga-
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programming
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c
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mesa-2.6
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include
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gl
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gl.h
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1998-08-10
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/*
* Mesa 3-D graphics library
* Version: 2.6
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* gl.h
*
* Version 1.0 27 Jun 1998
* by Jarno van der Linden
* jarno@kcbbs.gen.nz
*
* File created from gl.c ver 1.26 using GenProtos
*
*/
#ifndef GL_H
#define GL_H
#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif
#if defined(__WIN32__) || defined(__CYGWIN32__)
#include <windows.h>
#pragma warning (disable:4273)
#pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
#pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
#pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
#pragma warning( disable : 4013 ) /* 'function' undefined; assuming extern returning int */
#pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
#pragma warning( disable : 4273 ) /* 'identifier' : inconsistent DLL linkage. dllexport assumed */
#if (MESA_WARNQUIET>1)
# pragma warning( disable : 4146 ) /* unary minus operator applied to unsigned type, result still unsigned */
#endif
#if defined(_STATIC_MESA) /* for use with static link lib build of Win32 edition only */
#undef APIENTRY
#undef CALLBACK
#undef WINGDIAPI
#define APIENTRY __cdecl
#define CALLBACK __cdecl
#define WINGDIAPI extern
#endif /* _STATIC_MESA support */
#else
#define APIENTRY
#define CALLBACK
#define WINGDIAPI extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifdef AMIGA
#ifndef MAKE_AMIGALIB
#include "pragmas/gl_pragmas.h"
extern struct Library *mesaBase;
#endif
#endif
#ifdef macintosh
#pragma enumsalwaysint on
#if PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#endif
/*
* Apps can test for this symbol to do conditional compilation if needed.
*/
#define MESA
#define MESA_MAJOR_VERSION 2
#define MESA_MINOR_VERSION 6
#define GL_VERSION_1_1 1
/*
*
* Enumerations
*
*/
typedef enum {
/* Boolean values */
GL_FALSE = 0,
GL_TRUE = 1,
/* Data types */
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_DOUBLE = 0x140A,
GL_2_BYTES = 0x1407,
GL_3_BYTES = 0x1408,
GL_4_BYTES = 0x1409,
/* Primitives */
GL_LINES = 0x0001,
GL_POINTS = 0x0000,
GL_LINE_STRIP = 0x0003,
GL_LINE_LOOP = 0x0002,
GL_TRIANGLES = 0x0004,
GL_TRIANGLE_STRIP = 0x0005,
GL_TRIANGLE_FAN = 0x0006,
GL_QUADS = 0x0007,
GL_QUAD_STRIP = 0x0008,
GL_POLYGON = 0x0009,
GL_EDGE_FLAG = 0x0B43,
/* Vertex Arrays */
GL_VERTEX_ARRAY = 0x8074,
GL_NORMAL_ARRAY = 0x8075,
GL_COLOR_ARRAY = 0x8076,
GL_INDEX_ARRAY = 0x8077,
GL_TEXTURE_COORD_ARRAY = 0x8078,
GL_EDGE_FLAG_ARRAY = 0x8079,
GL_VERTEX_ARRAY_SIZE = 0x807A,
GL_VERTEX_ARRAY_TYPE = 0x807B,
GL_VERTEX_ARRAY_STRIDE = 0x807C,
GL_NORMAL_ARRAY_TYPE = 0x807E,
GL_NORMAL_ARRAY_STRIDE = 0x807F,
GL_COLOR_ARRAY_SIZE = 0x8081,
GL_COLOR_ARRAY_TYPE = 0x8082,
GL_COLOR_ARRAY_STRIDE = 0x8083,
GL_INDEX_ARRAY_TYPE = 0x8085,
GL_INDEX_ARRAY_STRIDE = 0x8086,
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
GL_VERTEX_ARRAY_POINTER = 0x808E,
GL_NORMAL_ARRAY_POINTER = 0x808F,
GL_COLOR_ARRAY_POINTER = 0x8090,
GL_INDEX_ARRAY_POINTER = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
GL_V2F = 0x2A20,
GL_V3F = 0x2A21,
GL_C4UB_V2F = 0x2A22,
GL_C4UB_V3F = 0x2A23,
GL_C3F_V3F = 0x2A24,
GL_N3F_V3F = 0x2A25,
GL_C4F_N3F_V3F = 0x2A26,
GL_T2F_V3F = 0x2A27,
GL_T4F_V4F = 0x2A28,
GL_T2F_C4UB_V3F = 0x2A29,
GL_T2F_C3F_V3F = 0x2A2A,
GL_T2F_N3F_V3F = 0x2A2B,
GL_T2F_C4F_N3F_V3F = 0x2A2C,
GL_T4F_C4F_N3F_V4F = 0x2A2D,
/* Matrix Mode */
GL_MATRIX_MODE = 0x0BA0,
GL_MODELVIEW = 0x1700,
GL_PROJECTION = 0x1701,
GL_TEXTURE = 0x1702,
/* Points */
GL_POINT_SMOOTH = 0x0B10,
GL_POINT_SIZE = 0x0B11,
GL_POINT_SIZE_GRANULARITY = 0x0B13,
GL_POINT_SIZE_RANGE = 0x0B12,
/* Lines */
GL_LINE_SMOOTH = 0x0B20,
GL_LINE_STIPPLE = 0x0B24,
GL_LINE_STIPPLE_PATTERN = 0x0B25,
GL_LINE_STIPPLE_REPEAT = 0x0B26,
GL_LINE_WIDTH = 0x0B21,
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_LINE_WIDTH_RANGE = 0x0B22,
/* Polygons */
GL_POINT = 0x1B00,
GL_LINE = 0x1B01,
GL_FILL = 0x1B02,
GL_CCW = 0x0901,
GL_CW = 0x0900,
GL_FRONT = 0x0404,
GL_BACK = 0x0405,
GL_CULL_FACE = 0x0B44,
GL_CULL_FACE_MODE = 0x0B45,
GL_POLYGON_SMOOTH = 0x0B41,
GL_POLYGON_STIPPLE = 0x0B42,
GL_FRONT_FACE = 0x0B46,
GL_POLYGON_MODE = 0x0B40,
GL_POLYGON_OFFSET_FACTOR = 0x8038,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
GL_POLYGON_OFFSET_POINT = 0x2A01,
GL_POLYGON_OFFSET_LINE = 0x2A02,
GL_POLYGON_OFFSET_FILL = 0x8037,
/* Display Lists */
GL_COMPILE = 0x1300,
GL_COMPILE_AND_EXECUTE = 0x1301,
GL_LIST_BASE = 0x0B32,
GL_LIST_INDEX = 0x0B33,
GL_LIST_MODE = 0x0B30,
/* Depth buffer */
GL_NEVER = 0x0200,
GL_LESS = 0x0201,
GL_GEQUAL = 0x0206,
GL_LEQUAL = 0x0203,
GL_GREATER = 0x0204,
GL_NOTEQUAL = 0x0205,
GL_EQUAL = 0x0202,
GL_ALWAYS = 0x0207,
GL_DEPTH_TEST = 0x0B71,
GL_DEPTH_BITS = 0x0D56,
GL_DEPTH_CLEAR_VALUE = 0x0B73,
GL_DEPTH_FUNC = 0x0B74,
GL_DEPTH_RANGE = 0x0B70,
GL_DEPTH_WRITEMASK = 0x0B72,
GL_DEPTH_COMPONENT = 0x1902,
/* Lighting */
GL_LIGHTING = 0x0B50,
GL_LIGHT0 = 0x4000,
GL_LIGHT1 = 0x4001,
GL_LIGHT2 = 0x4002,
GL_LIGHT3 = 0x4003,
GL_LIGHT4 = 0x4004,
GL_LIGHT5 = 0x4005,
GL_LIGHT6 = 0x4006,
GL_LIGHT7 = 0x4007,
GL_SPOT_EXPONENT = 0x1205,
GL_SPOT_CUTOFF = 0x1206,
GL_CONSTANT_ATTENUATION = 0x1207,
GL_LINEAR_ATTENUATION = 0x1208,
GL_QUADRATIC_ATTENUATION = 0x1209,
GL_AMBIENT = 0x1200,
GL_DIFFUSE = 0x1201,
GL_SPECULAR = 0x1202,
GL_SHININESS = 0x1601,
GL_EMISSION = 0x1600,
GL_POSITION = 0x1203,
GL_SPOT_DIRECTION = 0x1204,
GL_AMBIENT_AND_DIFFUSE = 0x1602,
GL_COLOR_INDEXES = 0x1603,
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
GL_LIGHT_MODEL_AMBIENT = 0x0B53,
GL_FRONT_AND_BACK = 0x0408,
GL_SHADE_MODEL = 0x0B54,
GL_FLAT = 0x1D00,
GL_SMOOTH = 0x1D01,
GL_COLOR_MATERIAL = 0x0B57,
GL_COLOR_MATERIAL_FACE = 0x0B55,
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
GL_NORMALIZE = 0x0BA1,
/* User clipping planes */
GL_CLIP_PLANE0 = 0x3000,
GL_CLIP_PLANE1 = 0x3001,
GL_CLIP_PLANE2 = 0x3002,
GL_CLIP_PLANE3 = 0x3003,
GL_CLIP_PLANE4 = 0x3004,
GL_CLIP_PLANE5 = 0x3005,
/* Accumulation buffer */
GL_ACCUM_RED_BITS = 0x0D58,
GL_ACCUM_GREEN_BITS = 0x0D59,
GL_ACCUM_BLUE_BITS = 0x0D5A,
GL_ACCUM_ALPHA_BITS = 0x0D5B,
GL_ACCUM_CLEAR_VALUE = 0x0B80,
GL_ACCUM = 0x0100,
GL_ADD = 0x0104,
GL_LOAD = 0x0101,
GL_MULT = 0x0103,
GL_RETURN = 0x0102,
/* Alpha testing */
GL_ALPHA_TEST = 0x0BC0,
GL_ALPHA_TEST_REF = 0x0BC2,
GL_ALPHA_TEST_FUNC = 0x0BC1,
/* Blending */
GL_BLEND = 0x0BE2,
GL_BLEND_SRC = 0x0BE1,
GL_BLEND_DST = 0x0BE0,
GL_ZERO = 0,
GL_ONE = 1,
GL_SRC_COLOR = 0x0300,
GL_ONE_MINUS_SRC_COLOR = 0x0301,
GL_DST_COLOR = 0x0306,
GL_ONE_MINUS_DST_COLOR = 0x0307,
GL_SRC_ALPHA = 0x0302,
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
GL_DST_ALPHA = 0x0304,
GL_ONE_MINUS_DST_ALPHA = 0x0305,
GL_SRC_ALPHA_SATURATE = 0x0308,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
/* Render Mode */
GL_FEEDBACK = 0x1C01,
GL_RENDER = 0x1C00,
GL_SELECT = 0x1C02,
/* Feedback */
GL_2D = 0x0600,
GL_3D = 0x0601,
GL_3D_COLOR = 0x0602,
GL_3D_COLOR_TEXTURE = 0x0603,
GL_4D_COLOR_TEXTURE = 0x0604,
GL_POINT_TOKEN = 0x0701,
GL_LINE_TOKEN = 0x0702,
GL_LINE_RESET_TOKEN = 0x0707,
GL_POLYGON_TOKEN = 0x0703,
GL_BITMAP_TOKEN = 0x0704,
GL_DRAW_PIXEL_TOKEN = 0x0705,
GL_COPY_PIXEL_TOKEN = 0x0706,
GL_PASS_THROUGH_TOKEN = 0x0700,
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
/* Fog */
GL_FOG = 0x0B60,
GL_FOG_MODE = 0x0B65,
GL_FOG_DENSITY = 0x0B62,
GL_FOG_COLOR = 0x0B66,
GL_FOG_INDEX = 0x0B61,
GL_FOG_START = 0x0B63,
GL_FOG_END = 0x0B64,
GL_LINEAR = 0x2601,
GL_EXP = 0x0800,
GL_EXP2 = 0x0801,
/* Logic Ops */
GL_LOGIC_OP = 0x0BF1,
GL_INDEX_LOGIC_OP = 0x0BF1,
GL_COLOR_LOGIC_OP = 0x0BF2,
GL_LOGIC_OP_MODE = 0x0BF0,
GL_CLEAR = 0x1500,
GL_SET = 0x150F,
GL_COPY = 0x1503,
GL_COPY_INVERTED = 0x150C,
GL_NOOP = 0x1505,
GL_INVERT = 0x150A,
GL_AND = 0x1501,
GL_NAND = 0x150E,
GL_OR = 0x1507,
GL_NOR = 0x1508,
GL_XOR = 0x1506,
GL_EQUIV = 0x1509,
GL_AND_REVERSE = 0x1502,
GL_AND_INVERTED = 0x1504,
GL_OR_REVERSE = 0x150B,
GL_OR_INVERTED = 0x150D,
/* Stencil */
GL_STENCIL_TEST = 0x0B90,
GL_STENCIL_WRITEMASK = 0x0B98,
GL_STENCIL_BITS = 0x0D57,
GL_STENCIL_FUNC = 0x0B92,
GL_STENCIL_VALUE_MASK = 0x0B93,
GL_STENCIL_REF = 0x0B97,
GL_STENCIL_FAIL = 0x0B94,
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
GL_STENCIL_CLEAR_VALUE = 0x0B91,
GL_STENCIL_INDEX = 0x1901,
GL_KEEP = 0x1E00,
GL_REPLACE = 0x1E01,
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
/* Buffers, Pixel Drawing/Reading */
GL_NONE = 0,
GL_LEFT = 0x0406,
GL_RIGHT = 0x0407,
/*GL_FRONT = 0x0404, */
/*GL_BACK = 0x0405, */
/*GL_FRONT_AND_BACK = 0x0408, */
GL_FRONT_LEFT = 0x0400,
GL_FRONT_RIGHT = 0x0401,
GL_BACK_LEFT = 0x0402,
GL_BACK_RIGHT = 0x0403,
GL_AUX0 = 0x0409,
GL_AUX1 = 0x040A,
GL_AUX2 = 0x040B,
GL_AUX3 = 0x040C,
GL_COLOR_INDEX = 0x1900,
GL_RED = 0x1903,
GL_GREEN = 0x1904,
GL_BLUE = 0x1905,
GL_ALPHA = 0x1906,
GL_LUMINANCE = 0x1909,
GL_LUMINANCE_ALPHA = 0x190A,
GL_ALPHA_BITS = 0x0D55,
GL_RED_BITS = 0x0D52,
GL_GREEN_BITS = 0x0D53,
GL_BLUE_BITS = 0x0D54,
GL_INDEX_BITS = 0x0D51,
GL_SUBPIXEL_BITS = 0x0D50,
GL_AUX_BUFFERS = 0x0C00,
GL_READ_BUFFER = 0x0C02,
GL_DRAW_BUFFER = 0x0C01,
GL_DOUBLEBUFFER = 0x0C32,
GL_STEREO = 0x0C33,
GL_BITMAP = 0x1A00,
GL_COLOR = 0x1800,
GL_DEPTH = 0x1801,
GL_STENCIL = 0x1802,
GL_DITHER = 0x0BD0,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
/* Implementation limits */
GL_MAX_LIST_NESTING = 0x0B31,
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
GL_MAX_NAME_STACK_DEPTH = 0x0D37,
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
GL_MAX_EVAL_ORDER = 0x0D30,
GL_MAX_LIGHTS = 0x0D31,
GL_MAX_CLIP_PLANES = 0x0D32,
GL_MAX_TEXTURE_SIZE = 0x0D33,
GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
/* Gets */
GL_ATTRIB_STACK_DEPTH = 0x0BB0,
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_CURRENT_INDEX = 0x0B01,
GL_CURRENT_COLOR = 0x0B00,
GL_CURRENT_NORMAL = 0x0B02,
GL_CURRENT_RASTER_COLOR = 0x0B04,
GL_CURRENT_RASTER_DISTANCE = 0x0B09,
GL_CURRENT_RASTER_INDEX = 0x0B05,
GL_CURRENT_RASTER_POSITION = 0x0B07,
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
GL_CURRENT_TEXTURE_COORDS = 0x0B03,
GL_INDEX_CLEAR_VALUE = 0x0C20,
GL_INDEX_MODE = 0x0C30,
GL_INDEX_WRITEMASK = 0x0C21,
GL_MODELVIEW_MATRIX = 0x0BA6,
GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
GL_NAME_STACK_DEPTH = 0x0D70,
GL_PROJECTION_MATRIX = 0x0BA7,
GL_PROJECTION_STACK_DEPTH = 0x0BA4,
GL_RENDER_MODE = 0x0C40,
GL_RGBA_MODE = 0x0C31,
GL_TEXTURE_MATRIX = 0x0BA8,
GL_TEXTURE_STACK_DEPTH = 0x0BA5,
GL_VIEWPORT = 0x0BA2,
/* Evaluators */
GL_AUTO_NORMAL = 0x0D80,
GL_MAP1_COLOR_4 = 0x0D90,
GL_MAP1_GRID_DOMAIN = 0x0DD0,
GL_MAP1_GRID_SEGMENTS = 0x0DD1,
GL_MAP1_INDEX = 0x0D91,
GL_MAP1_NORMAL = 0x0D92,
GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
GL_MAP1_VERTEX_3 = 0x0D97,
GL_MAP1_VERTEX_4 = 0x0D98,
GL_MAP2_COLOR_4 = 0x0DB0,
GL_MAP2_GRID_DOMAIN = 0x0DD2,
GL_MAP2_GRID_SEGMENTS = 0x0DD3,
GL_MAP2_INDEX = 0x0DB1,
GL_MAP2_NORMAL = 0x0DB2,
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
GL_MAP2_VERTEX_3 = 0x0DB7,
GL_MAP2_VERTEX_4 = 0x0DB8,
GL_COEFF = 0x0A00,
GL_DOMAIN = 0x0A02,
GL_ORDER = 0x0A01,
/* Hints */
GL_FOG_HINT = 0x0C54,
GL_LINE_SMOOTH_HINT = 0x0C52,
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
GL_POINT_SMOOTH_HINT = 0x0C51,
GL_POLYGON_SMOOTH_HINT = 0x0C53,
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
/* Scissor box */
GL_SCISSOR_TEST = 0x0C11,
GL_SCISSOR_BOX = 0x0C10,
/* Pixel Mode / Transfer */
GL_MAP_COLOR = 0x0D10,
GL_MAP_STENCIL = 0x0D11,
GL_INDEX_SHIFT = 0x0D12,
GL_INDEX_OFFSET = 0x0D13,
GL_RED_SCALE = 0x0D14,
GL_RED_BIAS = 0x0D15,
GL_GREEN_SCALE = 0x0D18,
GL_GREEN_BIAS = 0x0D19,
GL_BLUE_SCALE = 0x0D1A,
GL_BLUE_BIAS = 0x0D1B,
GL_ALPHA_SCALE = 0x0D1C,
GL_ALPHA_BIAS = 0x0D1D,
GL_DEPTH_SCALE = 0x0D1E,
GL_DEPTH_BIAS = 0x0D1F,
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
GL_PIXEL_MAP_S_TO_S = 0x0C71,
GL_PIXEL_MAP_I_TO_I = 0x0C70,
GL_PIXEL_MAP_I_TO_R = 0x0C72,
GL_PIXEL_MAP_I_TO_G = 0x0C73,
GL_PIXEL_MAP_I_TO_B = 0x0C74,
GL_PIXEL_MAP_I_TO_A = 0x0C75,
GL_PIXEL_MAP_R_TO_R = 0x0C76,
GL_PIXEL_MAP_G_TO_G = 0x0C77,
GL_PIXEL_MAP_B_TO_B = 0x0C78,
GL_PIXEL_MAP_A_TO_A = 0x0C79,
GL_PACK_ALIGNMENT = 0x0D05,
GL_PACK_LSB_FIRST = 0x0D01,
GL_PACK_ROW_LENGTH = 0x0D02,
GL_PACK_SKIP_PIXELS = 0x0D04,
GL_PACK_SKIP_ROWS = 0x0D03,
GL_PACK_SWAP_BYTES = 0x0D00,
GL_UNPACK_ALIGNMENT = 0x0CF5,
GL_UNPACK_LSB_FIRST = 0x0CF1,
GL_UNPACK_ROW_LENGTH = 0x0CF2,
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
GL_UNPACK_SKIP_ROWS = 0x0CF3,
GL_UNPACK_SWAP_BYTES = 0x0CF0,
GL_ZOOM_X = 0x0D16,
GL_ZOOM_Y = 0x0D17,
/* Texture mapping */
GL_TEXTURE_ENV = 0x2300,
GL_TEXTURE_ENV_MODE = 0x2200,
GL_TEXTURE_1D = 0x0DE0,
GL_TEXTURE_2D = 0x0DE1,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_ENV_COLOR = 0x2201,
GL_TEXTURE_GEN_S = 0x0C60,
GL_TEXTURE_GEN_T = 0x0C61,
GL_TEXTURE_GEN_MODE = 0x2500,
GL_TEXTURE_BORDER_COLOR = 0x1004,
GL_TEXTURE_WIDTH = 0x1000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_BORDER = 0x1005,
GL_TEXTURE_COMPONENTS = 0x1003,
GL_TEXTURE_RED_SIZE = 0x805C,
GL_TEXTURE_GREEN_SIZE = 0x805D,
GL_TEXTURE_BLUE_SIZE = 0x805E,
GL_TEXTURE_ALPHA_SIZE = 0x805F,
GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
GL_TEXTURE_INTENSITY_SIZE = 0x8061,
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
GL_OBJECT_LINEAR = 0x2401,
GL_OBJECT_PLANE = 0x2501,
GL_EYE_LINEAR = 0x2400,
GL_EYE_PLANE = 0x2502,
GL_SPHERE_MAP = 0x2402,
GL_DECAL = 0x2101,
GL_MODULATE = 0x2100,
GL_NEAREST = 0x2600,
GL_REPEAT = 0x2901,
GL_CLAMP = 0x2900,
GL_S = 0x2000,
GL_T = 0x2001,
GL_R = 0x2002,
GL_Q = 0x2003,
GL_TEXTURE_GEN_R = 0x0C62,
GL_TEXTURE_GEN_Q = 0x0C63,
GL_PROXY_TEXTURE_1D = 0x8063,
GL_PROXY_TEXTURE_2D = 0x8064,
GL_TEXTURE_PRIORITY = 0x8066,
GL_TEXTURE_RESIDENT = 0x8067,
GL_TEXTURE_BINDING_1D = 0x8068,
GL_TEXTURE_BINDING_2D = 0x8069,
/* Internal texture formats */
GL_ALPHA4 = 0x803B,
GL_ALPHA8 = 0x803C,
GL_ALPHA12 = 0x803D,
GL_ALPHA16 = 0x803E,
GL_LUMINANCE4 = 0x803F,
GL_LUMINANCE8 = 0x8040,
GL_LUMINANCE12 = 0x8041,
GL_LUMINANCE16 = 0x8042,
GL_LUMINANCE4_ALPHA4 = 0x8043,
GL_LUMINANCE6_ALPHA2 = 0x8044,
GL_LUMINANCE8_ALPHA8 = 0x8045,
GL_LUMINANCE12_ALPHA4 = 0x8046,
GL_LUMINANCE12_ALPHA12 = 0x8047,
GL_LUMINANCE16_ALPHA16 = 0x8048,
GL_INTENSITY = 0x8049,
GL_INTENSITY4 = 0x804A,
GL_INTENSITY8 = 0x804B,
GL_INTENSITY12 = 0x804C,
GL_INTENSITY16 = 0x804D,
GL_R3_G3_B2 = 0x2A10,
GL_RGB4 = 0x804F,
GL_RGB5 = 0x8050,
GL_RGB8 = 0x8051,
GL_RGB10 = 0x8052,
GL_RGB12 = 0x8053,
GL_RGB16 = 0x8054,
GL_RGBA2 = 0x8055,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGBA8 = 0x8058,
GL_RGB10_A2 = 0x8059,
GL_RGBA12 = 0x805A,
GL_RGBA16 = 0x805B,
/* Utility */
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
/* Errors */
GL_INVALID_VALUE = 0x0501,
GL_INVALID_ENUM = 0x0500,
GL_INVALID_OPERATION = 0x0502,
GL_STACK_OVERFLOW = 0x0503,
GL_STACK_UNDERFLOW = 0x0504,
GL_OUT_OF_MEMORY = 0x0505,
/*
* 1.0 Extensions
*/
/* GL_EXT_blend_minmax and GL_EXT_blend_color */
GL_CONSTANT_COLOR_EXT = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
GL_CONSTANT_ALPHA_EXT = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
GL_BLEND_EQUATION_EXT = 0x8009,
GL_MIN_EXT = 0x8007,
GL_MAX_EXT = 0x8008,
GL_FUNC_ADD_EXT = 0x8006,
GL_FUNC_SUBTRACT_EXT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
GL_BLEND_COLOR_EXT = 0x8005,
/* GL_EXT_polygon_offset */
GL_POLYGON_OFFSET_EXT = 0x8037,
GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
/* GL_EXT_vertex_array */
GL_VERTEX_ARRAY_EXT = 0x8074,
GL_NORMAL_ARRAY_EXT = 0x8075,
GL_COLOR_ARRAY_EXT = 0x8076,
GL_INDEX_ARRAY_EXT = 0x8077,
GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
/* GL_EXT_texture_object */
GL_TEXTURE_PRIORITY_EXT = 0x8066,
GL_TEXTURE_RESIDENT_EXT = 0x8067,
GL_TEXTURE_1D_BINDING_EXT = 0x8068,
GL_TEXTURE_2D_BINDING_EXT = 0x8069,
/* GL_EXT_texture3D */
GL_PACK_SKIP_IMAGES_EXT = 0x806B,
GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
GL_TEXTURE_3D_EXT = 0x806F,
GL_PROXY_TEXTURE_3D_EXT = 0x8070,
GL_TEXTURE_DEPTH_EXT = 0x8071,
GL_TEXTURE_WRAP_R_EXT = 0x8072,
GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
GL_TEXTURE_3D_BINDING_EXT = 0x806A,
/* GL_EXT_paletted_texture */
GL_TABLE_TOO_LARGE_EXT = 0x8031,
GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
GL_TEXTURE_INDEX_SIZE_EXT = 0x80E1, /*XXX right value??*/
GL_COLOR_INDEX1_EXT = 0x80E2,
GL_COLOR_INDEX2_EXT = 0x80E3,
GL_COLOR_INDEX4_EXT = 0x80E4,
GL_COLOR_INDEX8_EXT = 0x80E5,
GL_COLOR_INDEX12_EXT = 0x80E6,
GL_COLOR_INDEX16_EXT = 0x80E7,
/* GL_EXT_shared_texture_palette */
GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
#if 0
/* GL_SGIS_texture_lod */
GL_TEXTURE_MIN_LOD_SGIS = 0x813A,
GL_TEXTURE_MAX_LOD_SGIS = 0x813B,
GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C,
GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D,
#endif
/* GL_EXT_point_parameters */
GL_POINT_SIZE_MIN_EXT = 0x8126,
GL_POINT_SIZE_MAX_EXT = 0x8127,
GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
GL_DISTANCE_ATTENUATION_EXT = 0x8129
}
#ifdef CENTERLINE_CLPP
/* CenterLine C++ workaround: */
gl_enum;
typedef int GLenum;
#else
/* all other compilers */
GLenum;
#endif
/* GL_NO_ERROR must be zero */
#define GL_NO_ERROR 0
enum {
GL_CURRENT_BIT = 0x00000001,
GL_POINT_BIT = 0x00000002,
GL_LINE_BIT = 0x00000004,
GL_POLYGON_BIT = 0x00000008,
GL_POLYGON_STIPPLE_BIT = 0x00000010,
GL_PIXEL_MODE_BIT = 0x00000020,
GL_LIGHTING_BIT = 0x00000040,
GL_FOG_BIT = 0x00000080,
GL_DEPTH_BUFFER_BIT = 0x00000100,
GL_ACCUM_BUFFER_BIT = 0x00000200,
GL_STENCIL_BUFFER_BIT = 0x00000400,
GL_VIEWPORT_BIT = 0x00000800,
GL_TRANSFORM_BIT = 0x00001000,
GL_ENABLE_BIT = 0x00002000,
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_HINT_BIT = 0x00008000,
GL_EVAL_BIT = 0x00010000,
GL_LIST_BIT = 0x00020000,
GL_TEXTURE_BIT = 0x00040000,
GL_SCISSOR_BIT = 0x00080000,
GL_ALL_ATTRIB_BITS = 0x000fffff
};
enum {
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
GL_CLIENT_ALL_ATTRIB_BITS = 0x0000FFFF
};
typedef unsigned int GLbitfield;
#ifdef CENTERLINE_CLPP
#define signed
#endif
/*
*
* Data types (may be architecture dependent in some cases)
*
*/
/* C type GL type storage */
/*-------------------------------------------------------------------------*/
typedef void GLvoid;
typedef unsigned char GLboolean;
typedef signed char GLbyte; /* 1-byte signed */
typedef short GLshort; /* 2-byte signed */
typedef int GLint; /* 4-byte signed */
typedef unsigned char GLubyte; /* 1-byte unsigned */
typedef unsigned short GLushort; /* 2-byte unsigned */
typedef unsigned int GLuint; /* 4-byte unsigned */
typedef int GLsizei; /* 4-byte signed */
typedef float GLfloat; /* single precision float */
typedef float GLclampf; /* single precision float in [0,1] */
typedef double GLdouble; /* double precision float */
typedef double GLclampd; /* double precision float in [0,1] */
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif
/*
* Miscellaneous
*/
extern __asm __saveds void APIENTRY glClearIndex( register __fp0 GLfloat c );
extern __asm __saveds void APIENTRY glClearColor( register __fp0 GLclampf red,
register __fp1 GLclampf green,
register __fp2 GLclampf blue,
register __fp3 GLclampf alpha );
extern __asm __saveds void APIENTRY glClear( register __d0 GLbitfield mask );
extern __asm __saveds void APIENTRY glIndexMask( register __d0 GLuint mask );
extern __asm __saveds void APIENTRY glColorMask( register __d0 GLboolean red, register __d1 GLboolean green,
register __d2 GLboolean blue, register __d3 GLboolean alpha );
extern __asm __saveds void APIENTRY glAlphaFunc( register __d0 GLenum func, register __fp0 GLclampf ref );
extern __asm __saveds void APIENTRY glBlendFunc( register __d0 GLenum sfactor, register __d1 GLenum dfactor );
extern __asm __saveds void APIENTRY glLogicOp( register __d0 GLenum opcode );
extern __asm __saveds void APIENTRY glCullFace( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glFrontFace( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glPointSize( register __fp0 GLfloat size );
extern __asm __saveds void APIENTRY glLineWidth( register __fp0 GLfloat width );
extern __asm __saveds void APIENTRY glLineStipple( register __d0 GLint factor, register __d1 GLushort pattern );
extern __asm __saveds void APIENTRY glPolygonMode( register __d0 GLenum face, register __d1 GLenum mode );
extern __asm __saveds void APIENTRY glPolygonOffset( register __fp0 GLfloat factor, register __fp1 GLfloat units );
extern __asm __saveds void APIENTRY glPolygonStipple( register __a0 const GLubyte *mask );
extern __asm __saveds void APIENTRY glGetPolygonStipple( register __a0 GLubyte *mask );
extern __asm __saveds void APIENTRY glEdgeFlag( register __d0 GLboolean flag );
extern __asm __saveds void APIENTRY glEdgeFlagv( register __a0 const GLboolean *flag );
extern __asm __saveds void APIENTRY glScissor( register __d0 GLint x, register __d1 GLint y,
register __d2 GLsizei width, register __d3 GLsizei height );
extern __asm __saveds void APIENTRY glClipPlane( register __d0 GLenum plane, register __a0 const GLdouble *equation );
extern __asm __saveds void APIENTRY glGetClipPlane( register __d0 GLenum plane, register __a0 GLdouble *equation );
extern __asm __saveds void APIENTRY glDrawBuffer( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glReadBuffer( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glEnable( register __d0 GLenum cap );
extern __asm __saveds void APIENTRY glDisable( register __d0 GLenum cap );
extern __asm __saveds GLboolean APIENTRY glIsEnabled( register __d0 GLenum cap );
extern __asm __saveds void APIENTRY glEnableClientState( register __d0 GLenum cap );
extern __asm __saveds void APIENTRY glDisableClientState( register __d0 GLenum cap );
extern __asm __saveds void APIENTRY glGetBooleanv( register __d0 GLenum pname, register __a0 GLboolean *params );
extern __asm __saveds void APIENTRY glGetDoublev( register __d0 GLenum pname, register __a0 GLdouble *params );
extern __asm __saveds void APIENTRY glGetFloatv( register __d0 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetIntegerv( register __d0 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glPushAttrib( register __d0 GLbitfield mask );
extern __asm __saveds void APIENTRY glPopAttrib( void );
extern __asm __saveds void APIENTRY glPushClientAttrib( register __d0 GLbitfield mask );
extern __asm __saveds void APIENTRY glPopClientAttrib( void );
extern __asm __saveds GLint APIENTRY glRenderMode( register __d0 GLenum mode );
extern __asm __saveds GLenum APIENTRY glGetError( void );
extern __asm __saveds const GLubyte* APIENTRY glGetString( register __d0 GLenum name );
extern __asm __saveds void APIENTRY glFinish( void );
extern __asm __saveds void APIENTRY glFlush( void );
extern __asm __saveds void APIENTRY glHint( register __d0 GLenum target, register __d1 GLenum mode );
/*
* Depth Buffer
*/
extern __asm __saveds void APIENTRY glClearDepth( register __fp0 GLclampd depth );
extern __asm __saveds void APIENTRY glDepthFunc( register __d0 GLenum func );
extern __asm __saveds void APIENTRY glDepthMask( register __d0 GLboolean flag );
extern __asm __saveds void APIENTRY glDepthRange( register __fp0 GLclampd near_val, register __fp1 GLclampd far_val );
/*
* Accumulation Buffer
*/
extern __asm __saveds void APIENTRY glClearAccum( register __fp0 GLfloat red, register __fp1 GLfloat green,
register __fp2 GLfloat blue, register __fp3 GLfloat alpha );
extern __asm __saveds void APIENTRY glAccum( register __d0 GLenum op, register __fp0 GLfloat value );
/*
* Transformation
*/
extern __asm __saveds void APIENTRY glMatrixMode( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glOrtho( register __fp0 GLdouble left, register __fp1 GLdouble right,
register __fp2 GLdouble bottom, register __fp3 GLdouble top,
register __fp4 GLdouble near_val, register __fp5 GLdouble far_val );
extern __asm __saveds void APIENTRY glFrustum( register __fp0 GLdouble left, register __fp1 GLdouble right,
register __fp2 GLdouble bottom, register __fp3 GLdouble top,
register __fp4 GLdouble near_val, register __fp5 GLdouble far_val );
extern __asm __saveds void APIENTRY glViewport( register __d0 GLint x, register __d1 GLint y,
register __d2 GLsizei width, register __d3 GLsizei height );
extern __asm __saveds void APIENTRY glPushMatrix( void );
extern __asm __saveds void APIENTRY glPopMatrix( void );
extern __asm __saveds void APIENTRY glLoadIdentity( void );
extern __asm __saveds void APIENTRY glLoadMatrixd( register __a0 const GLdouble *m );
extern __asm __saveds void APIENTRY glLoadMatrixf( register __a0 const GLfloat *m );
extern __asm __saveds void APIENTRY glMultMatrixd( register __a0 const GLdouble *m );
extern __asm __saveds void APIENTRY glMultMatrixf( register __a0 const GLfloat *m );
extern __asm __saveds void APIENTRY glRotated( register __fp0 GLdouble angle,
register __fp1 GLdouble x, register __fp2 GLdouble y, register __fp3 GLdouble z );
extern __asm __saveds void APIENTRY glRotatef( register __fp0 GLfloat angle,
register __fp1 GLfloat x, register __fp2 GLfloat y, register __fp3 GLfloat z );
extern __asm __saveds void APIENTRY glScaled( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z );
extern __asm __saveds void APIENTRY glScalef( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z );
extern __asm __saveds void APIENTRY glTranslated( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z );
extern __asm __saveds void APIENTRY glTranslatef( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z );
/*
* Display Lists
*/
extern __asm __saveds GLboolean APIENTRY glIsList( register __d0 GLuint list );
extern __asm __saveds void APIENTRY glDeleteLists( register __d0 GLuint list, register __d1 GLsizei range );
extern __asm __saveds GLuint APIENTRY glGenLists( register __d0 GLsizei range );
extern __asm __saveds void APIENTRY glNewList( register __d0 GLuint list, register __d1 GLenum mode );
extern __asm __saveds void APIENTRY glEndList( void );
extern __asm __saveds void APIENTRY glCallList( register __d0 GLuint list );
extern __asm __saveds void APIENTRY glCallLists( register __d0 GLsizei n, register __d1 GLenum type,
register __a0 const GLvoid *lists );
extern __asm __saveds void APIENTRY glListBase( register __d0 GLuint base );
/*
* Drawing Functions
*/
extern __asm __saveds void APIENTRY glBegin( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glEnd( void );
extern __asm __saveds void APIENTRY glVertex2d( register __fp0 GLdouble x, register __fp1 GLdouble y );
extern __asm __saveds void APIENTRY glVertex2f( register __fp0 GLfloat x, register __fp1 GLfloat y );
extern __asm __saveds void APIENTRY glVertex2i( register __d0 GLint x, register __d1 GLint y );
extern __asm __saveds void APIENTRY glVertex2s( register __d0 GLshort x, register __d1 GLshort y );
extern __asm __saveds void APIENTRY glVertex3d( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z );
extern __asm __saveds void APIENTRY glVertex3f( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z );
extern __asm __saveds void APIENTRY glVertex3i( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z );
extern __asm __saveds void APIENTRY glVertex3s( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z );
extern __asm __saveds void APIENTRY glVertex4d( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z, register __fp3 GLdouble w );
extern __asm __saveds void APIENTRY glVertex4f( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z, register __fp3 GLfloat w );
extern __asm __saveds void APIENTRY glVertex4i( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z, register __d3 GLint w );
extern __asm __saveds void APIENTRY glVertex4s( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z, register __d3 GLshort w );
extern __asm __saveds void APIENTRY glVertex2dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glVertex2fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glVertex2iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glVertex2sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glVertex3dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glVertex3fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glVertex3iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glVertex3sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glVertex4dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glVertex4fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glVertex4iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glVertex4sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glNormal3b( register __d0 GLbyte nx, register __d1 GLbyte ny, register __d2 GLbyte nz );
extern __asm __saveds void APIENTRY glNormal3d( register __fp0 GLdouble nx, register __fp1 GLdouble ny, register __fp2 GLdouble nz );
extern __asm __saveds void APIENTRY glNormal3f( register __fp0 GLfloat nx, register __fp1 GLfloat ny, register __fp2 GLfloat nz );
extern __asm __saveds void APIENTRY glNormal3i( register __d0 GLint nx, register __d1 GLint ny, register __d2 GLint nz );
extern __asm __saveds void APIENTRY glNormal3s( register __d0 GLshort nx, register __d1 GLshort ny, register __d2 GLshort nz );
extern __asm __saveds void APIENTRY glNormal3bv( register __a0 const GLbyte *v );
extern __asm __saveds void APIENTRY glNormal3dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glNormal3fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glNormal3iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glNormal3sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glIndexd( register __fp0 GLdouble c );
extern __asm __saveds void APIENTRY glIndexf( register __fp0 GLfloat c );
extern __asm __saveds void APIENTRY glIndexi( register __d0 GLint c );
extern __asm __saveds void APIENTRY glIndexs( register __d0 GLshort c );
extern __asm __saveds void APIENTRY glIndexub( register __d0 GLubyte c );
extern __asm __saveds void APIENTRY glIndexdv( register __a0 const GLdouble *c );
extern __asm __saveds void APIENTRY glIndexfv( register __a0 const GLfloat *c );
extern __asm __saveds void APIENTRY glIndexiv( register __a0 const GLint *c );
extern __asm __saveds void APIENTRY glIndexsv( register __a0 const GLshort *c );
extern __asm __saveds void APIENTRY glIndexubv( register __a0 const GLubyte *c );
extern __asm __saveds void APIENTRY glColor3b( register __d0 GLbyte red, register __d1 GLbyte green, register __d2 GLbyte blue );
extern __asm __saveds void APIENTRY glColor3d( register __fp0 GLdouble red, register __fp1 GLdouble green, register __fp2 GLdouble blue );
extern __asm __saveds void APIENTRY glColor3f( register __fp0 GLfloat red, register __fp1 GLfloat green, register __fp2 GLfloat blue );
extern __asm __saveds void APIENTRY glColor3i( register __d0 GLint red, register __d1 GLint green, register __d2 GLint blue );
extern __asm __saveds void APIENTRY glColor3s( register __d0 GLshort red, register __d1 GLshort green, register __d2 GLshort blue );
extern __asm __saveds void APIENTRY glColor3ub( register __d0 GLubyte red, register __d1 GLubyte green, register __d2 GLubyte blue );
extern __asm __saveds void APIENTRY glColor3ui( register __d0 GLuint red, register __d1 GLuint green, register __d2 GLuint blue );
extern __asm __saveds void APIENTRY glColor3us( register __d0 GLushort red, register __d1 GLushort green, register __d2 GLushort blue );
extern __asm __saveds void APIENTRY glColor4b( register __d0 GLbyte red, register __d1 GLbyte green, register __d2 GLbyte blue, register __d3 GLbyte alpha );
extern __asm __saveds void APIENTRY glColor4d( register __fp0 GLdouble red, register __fp1 GLdouble green,
register __fp2 GLdouble blue, register __fp3 GLdouble alpha );
extern __asm __saveds void APIENTRY glColor4f( register __fp0 GLfloat red, register __fp1 GLfloat green,
register __fp2 GLfloat blue, register __fp3 GLfloat alpha );
extern __asm __saveds void APIENTRY glColor4i( register __d0 GLint red, register __d1 GLint green, register __d2 GLint blue, register __d3 GLint alpha );
extern __asm __saveds void APIENTRY glColor4s( register __d0 GLshort red, register __d1 GLshort green,
register __d2 GLshort blue, register __d3 GLshort alpha );
extern __asm __saveds void APIENTRY glColor4ub( register __d0 GLubyte red, register __d1 GLubyte green,
register __d2 GLubyte blue, register __d3 GLubyte alpha );
extern __asm __saveds void APIENTRY glColor4ui( register __d0 GLuint red, register __d1 GLuint green, register __d2 GLuint blue, register __d3 GLuint alpha );
extern __asm __saveds void APIENTRY glColor4us( register __d0 GLushort red, register __d1 GLushort green,
register __d2 GLushort blue, register __d3 GLushort alpha );
extern __asm __saveds void APIENTRY glColor3bv( register __a0 const GLbyte *v );
extern __asm __saveds void APIENTRY glColor3dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glColor3fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glColor3iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glColor3sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glColor3ubv( register __a0 const GLubyte *v );
extern __asm __saveds void APIENTRY glColor3uiv( register __a0 const GLuint *v );
extern __asm __saveds void APIENTRY glColor3usv( register __a0 const GLushort *v );
extern __asm __saveds void APIENTRY glColor4bv( register __a0 const GLbyte *v );
extern __asm __saveds void APIENTRY glColor4dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glColor4fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glColor4iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glColor4sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glColor4ubv( register __a0 const GLubyte *v );
extern __asm __saveds void APIENTRY glColor4uiv( register __a0 const GLuint *v );
extern __asm __saveds void APIENTRY glColor4usv( register __a0 const GLushort *v );
extern __asm __saveds void APIENTRY glTexCoord1d( register __fp0 GLdouble s );
extern __asm __saveds void APIENTRY glTexCoord1f( register __fp0 GLfloat s );
extern __asm __saveds void APIENTRY glTexCoord1i( register __d0 GLint s );
extern __asm __saveds void APIENTRY glTexCoord1s( register __d0 GLshort s );
extern __asm __saveds void APIENTRY glTexCoord2d( register __fp0 GLdouble s, register __fp1 GLdouble t );
extern __asm __saveds void APIENTRY glTexCoord2f( register __fp0 GLfloat s, register __fp1 GLfloat t );
extern __asm __saveds void APIENTRY glTexCoord2i( register __d0 GLint s, register __d1 GLint t );
extern __asm __saveds void APIENTRY glTexCoord2s( register __d0 GLshort s, register __d1 GLshort t );
extern __asm __saveds void APIENTRY glTexCoord3d( register __fp0 GLdouble s, register __fp1 GLdouble t, register __fp2 GLdouble r );
extern __asm __saveds void APIENTRY glTexCoord3f( register __fp0 GLfloat s, register __fp1 GLfloat t, register __fp2 GLfloat r );
extern __asm __saveds void APIENTRY glTexCoord3i( register __d0 GLint s, register __d1 GLint t, register __d2 GLint r );
extern __asm __saveds void APIENTRY glTexCoord3s( register __d0 GLshort s, register __d1 GLshort t, register __d2 GLshort r );
extern __asm __saveds void APIENTRY glTexCoord4d( register __fp0 GLdouble s, register __fp1 GLdouble t, register __fp2 GLdouble r, register __fp3 GLdouble q );
extern __asm __saveds void APIENTRY glTexCoord4f( register __fp0 GLfloat s, register __fp1 GLfloat t, register __fp2 GLfloat r, register __fp3 GLfloat q );
extern __asm __saveds void APIENTRY glTexCoord4i( register __d0 GLint s, register __d1 GLint t, register __d2 GLint r, register __d3 GLint q );
extern __asm __saveds void APIENTRY glTexCoord4s( register __d0 GLshort s, register __d1 GLshort t, register __d2 GLshort r, register __d3 GLshort q );
extern __asm __saveds void APIENTRY glTexCoord1dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glTexCoord1fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glTexCoord1iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glTexCoord1sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glTexCoord2dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glTexCoord2fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glTexCoord2iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glTexCoord2sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glTexCoord3dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glTexCoord3fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glTexCoord3iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glTexCoord3sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glTexCoord4dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glTexCoord4fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glTexCoord4iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glTexCoord4sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glRasterPos2d( register __fp0 GLdouble x, register __fp1 GLdouble y );
extern __asm __saveds void APIENTRY glRasterPos2f( register __fp0 GLfloat x, register __fp1 GLfloat y );
extern __asm __saveds void APIENTRY glRasterPos2i( register __d0 GLint x, register __d1 GLint y );
extern __asm __saveds void APIENTRY glRasterPos2s( register __d0 GLshort x, register __d1 GLshort y );
extern __asm __saveds void APIENTRY glRasterPos3d( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z );
extern __asm __saveds void APIENTRY glRasterPos3f( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z );
extern __asm __saveds void APIENTRY glRasterPos3i( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z );
extern __asm __saveds void APIENTRY glRasterPos3s( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z );
extern __asm __saveds void APIENTRY glRasterPos4d( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z, register __fp3 GLdouble w );
extern __asm __saveds void APIENTRY glRasterPos4f( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z, register __fp3 GLfloat w );
extern __asm __saveds void APIENTRY glRasterPos4i( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z, register __d3 GLint w );
extern __asm __saveds void APIENTRY glRasterPos4s( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z, register __d3 GLshort w );
extern __asm __saveds void APIENTRY glRasterPos2dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glRasterPos2fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glRasterPos2iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glRasterPos2sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glRasterPos3dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glRasterPos3fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glRasterPos3iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glRasterPos3sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glRasterPos4dv( register __a0 const GLdouble *v );
extern __asm __saveds void APIENTRY glRasterPos4fv( register __a0 const GLfloat *v );
extern __asm __saveds void APIENTRY glRasterPos4iv( register __a0 const GLint *v );
extern __asm __saveds void APIENTRY glRasterPos4sv( register __a0 const GLshort *v );
extern __asm __saveds void APIENTRY glRectd( register __fp0 GLdouble x1, register __fp1 GLdouble y1, register __fp2 GLdouble x2, register __fp3 GLdouble y2 );
extern __asm __saveds void APIENTRY glRectf( register __fp0 GLfloat x1, register __fp1 GLfloat y1, register __fp2 GLfloat x2, register __fp3 GLfloat y2 );
extern __asm __saveds void APIENTRY glRecti( register __d0 GLint x1, register __d1 GLint y1, register __d2 GLint x2, register __d3 GLint y2 );
extern __asm __saveds void APIENTRY glRects( register __d0 GLshort x1, register __d1 GLshort y1, register __d2 GLshort x2, register __d3 GLshort y2 );
extern __asm __saveds void APIENTRY glRectdv( register __a0 const GLdouble *v1, register __a1 const GLdouble *v2 );
extern __asm __saveds void APIENTRY glRectfv( register __a0 const GLfloat *v1, register __a1 const GLfloat *v2 );
extern __asm __saveds void APIENTRY glRectiv( register __a0 const GLint *v1, register __a1 const GLint *v2 );
extern __asm __saveds void APIENTRY glRectsv( register __a0 const GLshort *v1, register __a1 const GLshort *v2 );
/*
* Vertex Arrays (1.1)
*/
extern __asm __saveds void APIENTRY glVertexPointer( register __d0 GLint size, register __d1 GLenum type, register __d2 GLsizei stride,
register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glNormalPointer( register __d0 GLenum type, register __d1 GLsizei stride,
register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glColorPointer( register __d0 GLint size, register __d1 GLenum type, register __d2 GLsizei stride,
register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glIndexPointer( register __d0 GLenum type, register __d1 GLsizei stride, register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glTexCoordPointer( register __d0 GLint size, register __d1 GLenum type, register __d2 GLsizei stride,
register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glEdgeFlagPointer( register __d0 GLsizei stride, register __a0 const GLboolean *ptr );
extern __asm __saveds void APIENTRY glGetPointerv( register __d0 GLenum pname, register __a0 void **params );
extern __asm __saveds void APIENTRY glArrayElement( register __d0 GLint i );
extern __asm __saveds void APIENTRY glDrawArrays( register __d0 GLenum mode, register __d1 GLint first, register __d2 GLsizei count );
extern __asm __saveds void APIENTRY glDrawElements( register __d0 GLenum mode, register __d1 GLsizei count,
register __d2 GLenum type, register __a0 const GLvoid *indices );
extern __asm __saveds void APIENTRY glInterleavedArrays( register __d0 GLenum format, register __d1 GLsizei stride,
register __a0 const GLvoid *pointer );
/*
* Lighting
*/
extern __asm __saveds void APIENTRY glShadeModel( register __d0 GLenum mode );
extern __asm __saveds void APIENTRY glLightf( register __d0 GLenum light, register __d1 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glLighti( register __d0 GLenum light, register __d1 GLenum pname, register __d2 GLint param );
extern __asm __saveds void APIENTRY glLightfv( register __d0 GLenum light, register __d1 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glLightiv( register __d0 GLenum light, register __d1 GLenum pname, register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glGetLightfv( register __d0 GLenum light, register __d1 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetLightiv( register __d0 GLenum light, register __d1 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glLightModelf( register __d0 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glLightModeli( register __d0 GLenum pname, register __d1 GLint param );
extern __asm __saveds void APIENTRY glLightModelfv( register __d0 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glLightModeliv( register __d0 GLenum pname, register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glMaterialf( register __d0 GLenum face, register __d1 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glMateriali( register __d0 GLenum face, register __d1 GLenum pname, register __d2 GLint param );
extern __asm __saveds void APIENTRY glMaterialfv( register __d0 GLenum face, register __d1 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glMaterialiv( register __d0 GLenum face, register __d1 GLenum pname, register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glGetMaterialfv( register __d0 GLenum face, register __d1 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetMaterialiv( register __d0 GLenum face, register __d1 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glColorMaterial( register __d0 GLenum face, register __d1 GLenum mode );
/*
* Raster functions
*/
extern __asm __saveds void APIENTRY glPixelZoom( register __fp0 GLfloat xfactor, register __fp1 GLfloat yfactor );
extern __asm __saveds void APIENTRY glPixelStoref( register __d0 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glPixelStorei( register __d0 GLenum pname, register __d1 GLint param );
extern __asm __saveds void APIENTRY glPixelTransferf( register __d0 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glPixelTransferi( register __d0 GLenum pname, register __d1 GLint param );
extern __asm __saveds void APIENTRY glPixelMapfv( register __d0 GLenum map, register __d1 GLint mapsize,
register __a0 const GLfloat *values );
extern __asm __saveds void APIENTRY glPixelMapuiv( register __d0 GLenum map, register __d1 GLint mapsize,
register __a0 const GLuint *values );
extern __asm __saveds void APIENTRY glPixelMapusv( register __d0 GLenum map, register __d1 GLint mapsize,
register __a0 const GLushort *values );
extern __asm __saveds void APIENTRY glGetPixelMapfv( register __d0 GLenum map, register __a0 GLfloat *values );
extern __asm __saveds void APIENTRY glGetPixelMapuiv( register __d0 GLenum map, register __a0 GLuint *values );
extern __asm __saveds void APIENTRY glGetPixelMapusv( register __d0 GLenum map, register __a0 GLushort *values );
extern __asm __saveds void APIENTRY glBitmap( register __d0 GLsizei width, register __d1 GLsizei height,
register __fp0 GLfloat xorig, register __fp1 GLfloat yorig,
register __fp2 GLfloat xmove, register __fp3 GLfloat ymove,
register __a0 const GLubyte *bitmap );
extern __asm __saveds void APIENTRY glReadPixels( register __d0 GLint x, register __d1 GLint y,
register __d2 GLsizei width, register __d3 GLsizei height,
register __d4 GLenum format, register __d5 GLenum type,
register __a0 GLvoid *pixels );
extern __asm __saveds void APIENTRY glDrawPixels( register __d0 GLsizei width, register __d1 GLsizei height,
register __d2 GLenum format, register __d3 GLenum type,
register __a0 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glCopyPixels( register __d0 GLint x, register __d1 GLint y,
register __d2 GLsizei width, register __d3 GLsizei height,
register __d4 GLenum type );
/*
* Stenciling
*/
extern __asm __saveds void APIENTRY glStencilFunc( register __d0 GLenum func, register __d1 GLint ref, register __d2 GLuint mask );
extern __asm __saveds void APIENTRY glStencilMask( register __d0 GLuint mask );
extern __asm __saveds void APIENTRY glStencilOp( register __d0 GLenum fail, register __d1 GLenum zfail, register __d2 GLenum zpass );
extern __asm __saveds void APIENTRY glClearStencil( register __d0 GLint s );
/*
* Texture mapping
*/
extern __asm __saveds void APIENTRY glTexGend( register __d0 GLenum coord, register __d1 GLenum pname, register __fp0 GLdouble param );
extern __asm __saveds void APIENTRY glTexGenf( register __d0 GLenum coord, register __d1 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glTexGeni( register __d0 GLenum coord, register __d1 GLenum pname, register __d2 GLint param );
extern __asm __saveds void APIENTRY glTexGendv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 const GLdouble *params );
extern __asm __saveds void APIENTRY glTexGenfv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glTexGeniv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glGetTexGendv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 GLdouble *params );
extern __asm __saveds void APIENTRY glGetTexGenfv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetTexGeniv( register __d0 GLenum coord, register __d1 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glTexEnvf( register __d0 GLenum target, register __d1 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glTexEnvi( register __d0 GLenum target, register __d1 GLenum pname, register __d2 GLint param );
extern __asm __saveds void APIENTRY glTexEnvfv( register __d0 GLenum target, register __d1 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glTexEnviv( register __d0 GLenum target, register __d1 GLenum pname, register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glGetTexEnvfv( register __d0 GLenum target, register __d1 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetTexEnviv( register __d0 GLenum target, register __d1 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glTexParameterf( register __d0 GLenum target, register __d1 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glTexParameteri( register __d0 GLenum target, register __d1 GLenum pname, register __d2 GLint param );
extern __asm __saveds void APIENTRY glTexParameterfv( register __d0 GLenum target, register __d1 GLenum pname,
register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glTexParameteriv( register __d0 GLenum target, register __d1 GLenum pname,
register __a0 const GLint *params );
extern __asm __saveds void APIENTRY glGetTexParameterfv( register __d0 GLenum target,
register __d1 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetTexParameteriv( register __d0 GLenum target,
register __d1 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glGetTexLevelParameterfv( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum pname, register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetTexLevelParameteriv( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum pname, register __a0 GLint *params );
extern __asm __saveds void APIENTRY glTexImage1D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint internalFormat,
register __d3 GLsizei width, register __d4 GLint border,
register __d5 GLenum format, register __d6 GLenum type,
register __a0 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glTexImage2D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint internalFormat,
register __d3 GLsizei width, register __d4 GLsizei height,
register __d5 GLint border, register __d6 GLenum format, register __d7 GLenum type,
register __a0 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glGetTexImage( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum format, register __d3 GLenum type,
register __a0 GLvoid *pixels );
/* 1.1 functions */
extern __asm __saveds void APIENTRY glGenTextures( register __d0 GLsizei n, register __a0 GLuint *textures );
extern __asm __saveds void APIENTRY glDeleteTextures( register __d0 GLsizei n, register __a0 const GLuint *textures );
extern __asm __saveds void APIENTRY glBindTexture( register __d0 GLenum target, register __d1 GLuint texture );
extern __asm __saveds void APIENTRY glPrioritizeTextures( register __d0 GLsizei n,
register __a0 const GLuint *textures,
register __a1 const GLclampf *priorities );
extern __asm __saveds GLboolean APIENTRY glAreTexturesResident( register __d0 GLsizei n,
register __a0 const GLuint *textures,
register __a1 GLboolean *residences );
extern __asm __saveds GLboolean APIENTRY glIsTexture( register __d0 GLuint texture );
extern __asm __saveds void APIENTRY glTexSubImage1D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset,
register __d3 GLsizei width, register __d4 GLenum format,
register __d5 GLenum type, register __a0 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glTexSubImage2D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset, register __d3 GLint yoffset,
register __d4 GLsizei width, register __d5 GLsizei height,
register __d6 GLenum format, register __d7 GLenum type,
register __a0 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glCopyTexImage1D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum internalformat,
register __d3 GLint x, register __d4 GLint y,
register __d5 GLsizei width, register __d6 GLint border );
extern __asm __saveds void APIENTRY glCopyTexImage2D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum internalformat,
register __d3 GLint x, register __d4 GLint y,
register __d5 GLsizei width, register __d6 GLsizei height,
register __d7 GLint border );
extern __asm __saveds void APIENTRY glCopyTexSubImage1D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset, register __d3 GLint x, register __d4 GLint y,
register __d5 GLsizei width );
extern __asm __saveds void APIENTRY glCopyTexSubImage2D( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset, register __d3 GLint yoffset,
register __d4 GLint x, register __d5 GLint y,
register __d6 GLsizei width, register __d7 GLsizei height );
/*
* Evaluators
*/
extern __asm __saveds void APIENTRY glMap1d( register __d0 GLenum target, register __fp0 GLdouble u1, register __fp1 GLdouble u2,
register __d1 GLint stride,
register __d2 GLint order, register __a0 const GLdouble *points );
extern __asm __saveds void APIENTRY glMap1f( register __d0 GLenum target, register __fp0 GLfloat u1, register __fp1 GLfloat u2,
register __d1 GLint stride,
register __d2 GLint order, register __a0 const GLfloat *points );
extern __asm __saveds void APIENTRY glMap2d( register __d0 GLenum target,
register __fp0 GLdouble u1, register __fp1 GLdouble u2, register __d1 GLint ustride, register __d2 GLint uorder,
register __fp2 GLdouble v1, register __fp3 GLdouble v2, register __d3 GLint vstride, register __d4 GLint vorder,
register __a0 const GLdouble *points );
extern __asm __saveds void APIENTRY glMap2f( register __d0 GLenum target,
register __fp0 GLfloat u1, register __fp1 GLfloat u2, register __d1 GLint ustride, register __d2 GLint uorder,
register __fp2 GLfloat v1, register __fp3 GLfloat v2, register __d3 GLint vstride, register __d4 GLint vorder,
register __a0 const GLfloat *points );
extern __asm __saveds void APIENTRY glGetMapdv( register __d0 GLenum target, register __d1 GLenum query, register __a0 GLdouble *v );
extern __asm __saveds void APIENTRY glGetMapfv( register __d0 GLenum target, register __d1 GLenum query, register __a0 GLfloat *v );
extern __asm __saveds void APIENTRY glGetMapiv( register __d0 GLenum target, register __d1 GLenum query, register __a0 GLint *v );
extern __asm __saveds void APIENTRY glEvalCoord1d( register __fp0 GLdouble u );
extern __asm __saveds void APIENTRY glEvalCoord1f( register __fp0 GLfloat u );
extern __asm __saveds void APIENTRY glEvalCoord1dv( register __a0 const GLdouble *u );
extern __asm __saveds void APIENTRY glEvalCoord1fv( register __a0 const GLfloat *u );
extern __asm __saveds void APIENTRY glEvalCoord2d( register __fp0 GLdouble u, register __fp1 GLdouble v );
extern __asm __saveds void APIENTRY glEvalCoord2f( register __fp0 GLfloat u, register __fp1 GLfloat v );
extern __asm __saveds void APIENTRY glEvalCoord2dv( register __a0 const GLdouble *u );
extern __asm __saveds void APIENTRY glEvalCoord2fv( register __a0 const GLfloat *u );
extern __asm __saveds void APIENTRY glMapGrid1d( register __d0 GLint un, register __fp0 GLdouble u1, register __fp1 GLdouble u2 );
extern __asm __saveds void APIENTRY glMapGrid1f( register __d0 GLint un, register __fp0 GLfloat u1, register __fp1 GLfloat u2 );
extern __asm __saveds void APIENTRY glMapGrid2d( register __d0 GLint un, register __fp0 GLdouble u1, register __fp1 GLdouble u2,
register __d1 GLint vn, register __fp2 GLdouble v1, register __fp3 GLdouble v2 );
extern __asm __saveds void APIENTRY glMapGrid2f( register __d0 GLint un, register __fp0 GLfloat u1, register __fp1 GLfloat u2,
register __d1 GLint vn, register __fp2 GLfloat v1, register __fp3 GLfloat v2 );
extern __asm __saveds void APIENTRY glEvalPoint1( register __d0 GLint i );
extern __asm __saveds void APIENTRY glEvalPoint2( register __d0 GLint i, register __d1 GLint j );
extern __asm __saveds void APIENTRY glEvalMesh1( register __d0 GLenum mode, register __d1 GLint i1, register __d2 GLint i2 );
extern __asm __saveds void APIENTRY glEvalMesh2( register __d0 GLenum mode, register __d1 GLint i1, register __d2 GLint i2, register __d3 GLint j1, register __d4 GLint j2 );
/*
* Fog
*/
extern __asm __saveds void APIENTRY glFogf( register __d0 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glFogi( register __d0 GLenum pname, register __d1 GLint param );
extern __asm __saveds void APIENTRY glFogfv( register __d0 GLenum pname, register __a0 const GLfloat *params );
extern __asm __saveds void APIENTRY glFogiv( register __d0 GLenum pname, register __a0 const GLint *params );
/*
* Selection and Feedback
*/
extern __asm __saveds void APIENTRY glFeedbackBuffer( register __d0 GLsizei size, register __d1 GLenum type, register __a0 GLfloat *buffer );
extern __asm __saveds void APIENTRY glPassThrough( register __fp0 GLfloat token );
extern __asm __saveds void APIENTRY glSelectBuffer( register __d0 GLsizei size, register __a0 GLuint *buffer );
extern __asm __saveds void APIENTRY glInitNames( void );
extern __asm __saveds void APIENTRY glLoadName( register __d0 GLuint name );
extern __asm __saveds void APIENTRY glPushName( register __d0 GLuint name );
extern __asm __saveds void APIENTRY glPopName( void );
/*
* 1.0 Extensions
*/
/* GL_EXT_blend_minmax */
extern __asm __saveds void APIENTRY glBlendEquationEXT( register __d0 GLenum mode );
/* GL_EXT_blend_color */
extern __asm __saveds void APIENTRY glBlendColorEXT( register __fp0 GLclampf red, register __fp1 GLclampf green,
register __fp2 GLclampf blue, register __fp3 GLclampf alpha );
/* GL_EXT_polygon_offset */
extern __asm __saveds void APIENTRY glPolygonOffsetEXT( register __fp0 GLfloat factor, register __fp1 GLfloat bias );
/* GL_EXT_vertex_array */
extern __asm __saveds void APIENTRY glVertexPointerEXT( register __d0 GLint size, register __d1 GLenum type,
register __d2 GLsizei stride,
register __d3 GLsizei count, register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glNormalPointerEXT( register __d0 GLenum type, register __d1 GLsizei stride,
register __d2 GLsizei count, register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glColorPointerEXT( register __d0 GLint size, register __d1 GLenum type,
register __d2 GLsizei stride,
register __d3 GLsizei count, register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glIndexPointerEXT( register __d0 GLenum type, register __d1 GLsizei stride,
register __d2 GLsizei count, register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glTexCoordPointerEXT( register __d0 GLint size, register __d1 GLenum type,
register __d2 GLsizei stride, register __d3 GLsizei count,
register __a0 const GLvoid *ptr );
extern __asm __saveds void APIENTRY glEdgeFlagPointerEXT( register __d0 GLsizei stride, register __d1 GLsizei count,
register __a0 const GLboolean *ptr );
extern __asm __saveds void APIENTRY glGetPointervEXT( register __d0 GLenum pname, register __a0 void **params );
extern __asm __saveds void APIENTRY glArrayElementEXT( register __d0 GLint i );
extern __asm __saveds void APIENTRY glDrawArraysEXT( register __d0 GLenum mode, register __d1 GLint first,
register __d2 GLsizei count );
/* GL_EXT_texture_object */
extern __asm __saveds void APIENTRY glGenTexturesEXT( register __d0 GLsizei n, register __a0 GLuint *textures );
extern __asm __saveds void APIENTRY glDeleteTexturesEXT( register __d0 GLsizei n,
register __a0 const GLuint *textures );
extern __asm __saveds void APIENTRY glBindTextureEXT( register __d0 GLenum target, register __d1 GLuint texture );
extern __asm __saveds void APIENTRY glPrioritizeTexturesEXT( register __d0 GLsizei n,
register __a0 const GLuint *textures,
register __a1 const GLclampf *priorities );
extern __asm __saveds GLboolean APIENTRY glAreTexturesResidentEXT( register __d0 GLsizei n,
register __a0 const GLuint *textures,
register __a1 GLboolean *residences );
extern __asm __saveds GLboolean APIENTRY glIsTextureEXT( register __d0 GLuint texture );
/* GL_EXT_texture3D */
extern __asm __saveds void APIENTRY glTexImage3DEXT( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLenum internalFormat,
register __d3 GLsizei width, register __d4 GLsizei height,
register __d5 GLsizei depth, register __d6 GLint border,
register __d7 GLenum format, register __a0 GLenum type,
register __a1 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glTexSubImage3DEXT( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset, register __d3 GLint yoffset,
register __d4 GLint zoffset, register __d5 GLsizei width,
register __d6 GLsizei height, register __d7 GLsizei depth,
register __a0 GLenum format,
register __a1 GLenum type, register __a2 const GLvoid *pixels );
extern __asm __saveds void APIENTRY glCopyTexSubImage3DEXT( register __d0 GLenum target, register __d1 GLint level,
register __d2 GLint xoffset, register __d3 GLint yoffset,
register __d4 GLint zoffset, register __d5 GLint x,
register __d6 GLint y, register __d7 GLsizei width,
register __a0 GLsizei height );
/* EXT_color_table */
extern __asm __saveds void APIENTRY glColorTableEXT( register __d0 GLenum target, register __d1 GLenum internalformat,
register __d2 GLsizei width, register __d3 GLenum format,
register __d4 GLenum type, register __a0 const GLvoid *table );
extern __asm __saveds void APIENTRY glColorSubTableEXT( register __d0 GLenum target,
register __d1 GLsizei start, register __d2 GLsizei count,
register __d3 GLenum format, register __d4 GLenum type,
register __a0 const GLvoid *data );
extern __asm __saveds void APIENTRY glGetColorTableEXT( register __d0 GLenum target, register __d1 GLenum format,
register __d2 GLenum type, register __a0 GLvoid *table );
extern __asm __saveds void APIENTRY glGetColorTableParameterfvEXT( register __d0 GLenum target,
register __d1 GLenum pname,
register __a0 GLfloat *params );
extern __asm __saveds void APIENTRY glGetColorTableParameterivEXT( register __d0 GLenum target,
register __d1 GLenum pname,
register __a0 GLint *params );
/* GL_EXT_point_parameters */
extern __asm __saveds void APIENTRY glPointParameterfEXT( register __d0 GLenum pname, register __fp0 GLfloat param );
extern __asm __saveds void APIENTRY glPointParameterfvEXT( register __d0 GLenum pname,
register __a0 const GLfloat *params );
/* GL_MESA_window_pos */
extern __asm __saveds void APIENTRY glWindowPos2iMESA( register __d0 GLint x, register __d1 GLint y );
extern __asm __saveds void APIENTRY glWindowPos2sMESA( register __d0 GLshort x, register __d1 GLshort y );
extern __asm __saveds void APIENTRY glWindowPos2fMESA( register __fp0 GLfloat x, register __fp1 GLfloat y );
extern __asm __saveds void APIENTRY glWindowPos2dMESA( register __fp0 GLdouble x, register __fp1 GLdouble y );
extern __asm __saveds void APIENTRY glWindowPos2ivMESA( register __a0 const GLint *p );
extern __asm __saveds void APIENTRY glWindowPos2svMESA( register __a0 const GLshort *p );
extern __asm __saveds void APIENTRY glWindowPos2fvMESA( register __a0 const GLfloat *p );
extern __asm __saveds void APIENTRY glWindowPos2dvMESA( register __a0 const GLdouble *p );
extern __asm __saveds void APIENTRY glWindowPos3iMESA( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z );
extern __asm __saveds void APIENTRY glWindowPos3sMESA( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z );
extern __asm __saveds void APIENTRY glWindowPos3fMESA( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z );
extern __asm __saveds void APIENTRY glWindowPos3dMESA( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z );
extern __asm __saveds void APIENTRY glWindowPos3ivMESA( register __a0 const GLint *p );
extern __asm __saveds void APIENTRY glWindowPos3svMESA( register __a0 const GLshort *p );
extern __asm __saveds void APIENTRY glWindowPos3fvMESA( register __a0 const GLfloat *p );
extern __asm __saveds void APIENTRY glWindowPos3dvMESA( register __a0 const GLdouble *p );
extern __asm __saveds void APIENTRY glWindowPos4iMESA( register __d0 GLint x, register __d1 GLint y, register __d2 GLint z, register __d3 GLint w );
extern __asm __saveds void APIENTRY glWindowPos4sMESA( register __d0 GLshort x, register __d1 GLshort y, register __d2 GLshort z, register __d3 GLshort w );
extern __asm __saveds void APIENTRY glWindowPos4fMESA( register __fp0 GLfloat x, register __fp1 GLfloat y, register __fp2 GLfloat z, register __fp3 GLfloat w );
extern __asm __saveds void APIENTRY glWindowPos4dMESA( register __fp0 GLdouble x, register __fp1 GLdouble y, register __fp2 GLdouble z, register __fp3 GLdouble w );
extern __asm __saveds void APIENTRY glWindowPos4ivMESA( register __a0 const GLint *p );
extern __asm __saveds void APIENTRY glWindowPos4svMESA( register __a0 const GLshort *p );
extern __asm __saveds void APIENTRY glWindowPos4fvMESA( register __a0 const GLfloat *p );
extern __asm __saveds void APIENTRY glWindowPos4dvMESA( register __a0 const GLdouble *p );
/* GL_MESA_resize_buffers */
extern __asm __saveds void APIENTRY glResizeBuffersMESA( void );
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export off
#endif
/*
* Compile-time tests for extensions:
*/
#define GL_EXT_blend_color 1
#define GL_EXT_blend_logic_op 1
#define GL_EXT_blend_minmax 1
#define GL_EXT_blend_subtract 1
#define GL_EXT_polygon_offset 1
#define GL_EXT_vertex_array 1
#define GL_EXT_texture_object 1
#define GL_EXT_texture3D 1
#define GL_EXT_paletted_texture 1
#define GL_EXT_shared_texture_palette 1
#define GL_EXT_point_parameters 1
#define GL_MESA_window_pos 1
#define GL_MESA_resize_buffers 1
/*#define GL_SGIS_texture_lod 1*/
#ifdef macintosh
#pragma enumsalwaysint reset
#if PRAGMA_IMPORT_SUPPORTED
#pragma import off
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif